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Really nice work. Are you planning on scaling the difficulty? It makes me wonder if jezzball would be cool on the playdate

Currently, the difficulty level is dynamic and depends on the gap in the score. If you're losing, the AI will be less precise and slower to react, while if you're winning, it becomes harder. If you don't select the full 15-point game set, it's hard to notice, but it's there.

ok got it! I had not tried the 15-point game yet

Thank you. 

But

Could not find a top-level .pdx file.

(1 edit)

Thank you for reporting the error, but I can't test it on the device because I don't have it yet. I would be grateful if someone could test it and report if it works. By the way, the source code is available for free for compilation as well.

Are you uploading the contens of the "device" folder or the Zip directly?

directly sideloading the zip. I made the same mistake on my game, I had forgotten something during the compilation. The file tree is important.

I just recompiled the game and uploaded separate zip files for all versions. I tested on both Linux and Windows simulators and works nice, but can't test on device. Hope it works now.

It's working now.  Thanks