A downloadable game

Download NowName your own price

- What is PlayPong for Playdate?
It is the first game, developed in a week, that I have created to test the development environment and features of the Panic Playdate console. PlayPong is an arcade game for 1 or 2 players, inspired by the classic Atari Pong.

- How to play?
From the initial menu, you can choose the number of players (1 or 2) and in the case of 1 player, whether they will play on the left side of the screen using the directional pad or on the right side using the crank. In two-player mode, player 1 will use the directional pad and player 2 the crank. Buttons A and B are used to accept options and perform the serve action in the game. Once the game mode is selected, the number of points required to win the game must also be selected.

- How was it developed?
It has been programmed using the official Playdate development kit, utilizing the C language. The project is available on the GitHub repository
https://github.com/knightfox75/PlayPong
and includes the source code, Visual Studio Code workspace and various scripts to facilitate its compilation on Linux and Windows.

Download

Download NowName your own price

Click download now to get access to the following files:

PlayPong.pdx_v0.9.1-beta_device.zip 2.1 MB
PlayPong.pdx_v0.9.1-beta_linux_sim.zip 2 MB
PlayPong.pdx_v0.9.1-beta_windows_sim.zip 2 MB

Comments

Log in with itch.io to leave a comment.

Really nice work. Are you planning on scaling the difficulty? It makes me wonder if jezzball would be cool on the playdate

Currently, the difficulty level is dynamic and depends on the gap in the score. If you're losing, the AI will be less precise and slower to react, while if you're winning, it becomes harder. If you don't select the full 15-point game set, it's hard to notice, but it's there.

ok got it! I had not tried the 15-point game yet

Thank you. 

But

Could not find a top-level .pdx file.

(1 edit)

Thank you for reporting the error, but I can't test it on the device because I don't have it yet. I would be grateful if someone could test it and report if it works. By the way, the source code is available for free for compilation as well.

Are you uploading the contens of the "device" folder or the Zip directly?

directly sideloading the zip. I made the same mistake on my game, I had forgotten something during the compilation. The file tree is important.

I just recompiled the game and uploaded separate zip files for all versions. I tested on both Linux and Windows simulators and works nice, but can't test on device. Hope it works now.

It's working now.  Thanks